Mar 25, 2011, 02:29 AM // 02:29
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#481
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Gli
You do realize that this thread submits the notion that they're selling in-game advantages as a fact
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It is a fact. This isn't debatable. The amount to which it is advantageous is up for debate however though that amount doesn't detract from the advantage's existence. People are trying to blur this distinction to skew the argument and it's completely disingenuous.
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Mar 25, 2011, 02:35 AM // 02:35
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#482
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by ogre_jd
They've been doing that long before Mercenary Heroes, and to a far greater game-changing effect.
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Nope. The BMP only gives new skinned weapons and the bonus items dont give any advantages over other weapons except for in pre but who cares about pre. Its a confined area with little to do except enjoy the sights of ascalon before the searing.
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Mar 25, 2011, 02:36 AM // 02:36
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#483
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by Golgotha
It is a fact. This isn't debatable. The amount to which it is advantageous is up for debate however though that amount doesn't detract from the advantage's existence. People are trying to blur this distinction to skew the argument and it's completely disingenuous.
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Exactly. A voice of reason, oh my lord.
There is no way anyone can argue that MH don't provide some sort of advantage. Whether or not you want to say it is a great or significant advantage is debatable.
But to me, i don't even care about the arbitrary judging of MH vs Hero-only builds. Its the fact that they sold something like this that greatly impacts pve gameplay which annoys me. And then them slapping us in the face with talk of adding more things like this to the ncstore.
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Mar 25, 2011, 02:38 AM // 02:38
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#484
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Desert Nomad
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Quote:
Originally Posted by novawhiz
Its the fact that they sold something like this that greatly impacts pve gameplay which annoys me.
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How did it change your pve gameplay?
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Mar 25, 2011, 02:44 AM // 02:44
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#485
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Improvavel
How did it change your pve gameplay?
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If you buy it you can run 7 necros or 7 rits or any combination that gives you more than the number professions that currently exist for heroes. Sounds like it directly affects gameplay to me.
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Mar 25, 2011, 02:45 AM // 02:45
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#486
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Desert Nomad
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Quote:
Originally Posted by Swingline
If you buy it you can run 7 necros or 7 rits or any combination that gives you more than the number professions that currently exist for heroes. Sounds like it directly affects gameplay to me.
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How does it affect your gameplay if you don't buy it?
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Mar 25, 2011, 02:45 AM // 02:45
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#487
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Improvavel
How did it change your pve gameplay?
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Mine? None. But it did change it for those who purchased them. Would you deny that?
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Mar 25, 2011, 02:47 AM // 02:47
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#488
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Forge Runner
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That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
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Mar 25, 2011, 02:49 AM // 02:49
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#489
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.
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Mar 25, 2011, 02:49 AM // 02:49
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#490
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Gli
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
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If the mercenaries were packaged within playable content to be unlocked this wouldn't be an issue. Hint: they'd be called heroes.
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Mar 25, 2011, 02:51 AM // 02:51
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#491
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Desert Nomad
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Quote:
Originally Posted by Golgotha
Mine? None. But it did change it for those who purchased them. Would you deny that?
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No.
But it doesn't affect your game play either.
And why is the effect of a solo player with merc heroes more important to pve game play than the fact that I always play with another person and had the ability to field 5 mesmers for ages?
Why is the effect of a solo player with mercs heroes more important to pve game play that 1 player running 2 accounts for ages?
Quote:
Originally Posted by X Dr Pepper X
The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.
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He isn't excluded.
He just declined to pay for new content/feature.
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Mar 25, 2011, 02:51 AM // 02:51
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#492
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Gli
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
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Not even close. No new zones. No new missions. No new weapons. No new elite areas. No new storyline. Doesn't sound like a xpack to me
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Mar 25, 2011, 02:51 AM // 02:51
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#493
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by Improvavel
How did it change your pve gameplay?
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Sigh...ok, if i must here i go.
I assume you want me to say, "people who payed 45 bucks get to roll 7 nec heroes".
And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."
And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."
And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"
Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."
Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.
Am i right?
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Mar 25, 2011, 02:51 AM // 02:51
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#494
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Forge Runner
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Quote:
Originally Posted by Golgotha
If the mercenaries were packaged within playable content to be unlocked this wouldn't be an issue. Hint: they'd be called heroes.
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Why? What's the difference? I don't see one, it's just an arbitrary distinction people keep making.
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Mar 25, 2011, 02:52 AM // 02:52
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#495
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Forge Runner
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Quote:
Originally Posted by X Dr Pepper X
The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.
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There's no more exclusion than the exclusion that happens when someone doesn't buy all campaigns.
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Mar 25, 2011, 02:53 AM // 02:53
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#496
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Let me quote a line for ya'll from an interview....(full version found here)
Quote:
ArenaNet has already revealed that they’ll be selling Transmutation Stones, one-time consumable items used to customize your gear, in their cash shop. And although they won’t confirm if traditional cash shop items like XP boosts and fast travel consumables will also be sold, Flannum’s responses certainly makes it sound like there will be–if there’s demand for it from the playerbase.
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Idk bout ya'll but it surely sounds to me like the "fees" of other mmos will simply be replaced with microtransaction and dlc if the community supports it. I for one chose not to add to the demand for it. I cannot support a "Pay up front for the game, but if you want to continue with the rest of the community you need to purchase from the cash shop or be left behind" type model.
__________________
~"Serenity now.... Insanity later"~
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Mar 25, 2011, 02:53 AM // 02:53
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#497
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by Gli
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
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I hope you're trolling.
Campaigns are the most standardized format of guildwars. They are the common denominator of which we all play.
The original philosophy as well as the GW1 community accepts the fact that campaigns are standard beyond the initial release of Prophicies all the way and ending at EotN.
Mercs are in no way comparable to a campaign in terms of justifying them as an advantage. They have no sense of normative inclusion in the metagame because of how extraneous they are.
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Mar 25, 2011, 02:54 AM // 02:54
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#498
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Desert Nomad
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Quote:
Originally Posted by novawhiz
And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."
And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."
And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"
Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."
Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.
Am i right?
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The Jesus sword breaks the established game mechanics.
The Jesus sword wouldn't be a sword because swords damage is capped at 15-22.
A mercenary hero is just a hero with fancy clothings. A hero slot is a new feature/content, not a gameplay mechanic.
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Mar 25, 2011, 02:56 AM // 02:56
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#499
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by novawhiz
Sigh...ok, if i must here i go.
I assume you want me to say, "people who payed 45 bucks get to roll 7 nec heroes".
And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."
And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."
And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"
Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."
Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.
Am i right?
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Yup. Look directly above me.
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Mar 25, 2011, 02:58 AM // 02:58
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#500
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Desert Nomad
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Quote:
Originally Posted by Essence Snow
Let me quote a line for ya'll from an interview....(full version found here)
Idk bout ya'll but it surely sounds to me like the "fees" of other mmos will simply be replaced with microtransaction and dlc if the community supports it. I for one chose not to add to the demand for it. I cannot support a "Pay up front for the game, but if you want to continue with the rest of the community you need to purchase from the cash shop or be left behind" type model.
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You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?
But from that interview:
Quote:
UPDATE:
Eric Flannum sent us a note to clarify a couple of things about their plans for Guild Wars 2 post-release content:
“We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”
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